The Edge Loop

The work of Justin Shelley, 3D Generalist

Thursday, 22 December 2016

Simple but amazing rock chip detail in Substance Designer

A neat little trick I picked up from this tutorial by Blackhart Films. It's only two nodes: a slope blur which is driven by a noise pattern (clouds 2 works very well, but anything would work). The slope blur's Samples attribute is set to 32 and the mode is set to Min.

Posted by Polygonist at 12:45 No comments:
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Labels: CGI, Substance Designer 5, texturing
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