Tuesday, 28 June 2016
Thursday, 7 January 2016
Added rust and colour variance to steel diamond plating
The amount of rust and denting can both be controlled independently to achieve the desired look
The node network for the material
Overall I'm happy with how it turned out. On to the next material~
Tuesday, 5 January 2016
Steel diamond plate, my first Substance Designer 5 material
I recently purchased Substance Designer 5, and I'm having a lot of fun playing around with it! I made this simple steel diamond plate material just to familiarize myself with the software.
Monday, 23 November 2015
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Hair styling for a character I'm working on. Hair created with Geo Maya Hair 2.6, rendered with Renderman 20
Monday, 14 September 2015
Rigging controls generator script
I wrote a script with MEL in my spare time that allows you to easily create controls for rigs. If something is selected, controls will snap to the object upon creation--otherwise it will simply create the control at the origin. It also features a size slider and an 'align objects tool', useful for snapping existing elements together. The script is super simple, but it was a great learning experience for me. There's a download link below for anyone interested.
You can download the script here.
Wednesday, 12 August 2015
Futuristic MG concept
A quick semi-futuristic looking gun concept I whipped up in Photoshop today. I had a lot of fun with this, so I plan on doing a few more.
Friday, 10 July 2015
Gunblade
WIP of a gunblade I designed. Base mesh modeled in Maya, detail in Zbrush. Fully textured render coming soon™.
Click to view full size
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