The Edge Loop

The work of Justin Shelley, 3D Generalist

Showing posts with label fur. Show all posts
Showing posts with label fur. Show all posts

Monday, 26 May 2014

Playing with fur maps to render eyebrows and stubble


Posted by Polygonist at 08:44 No comments:
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Labels: 3D modeling, fur, maya
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  • 3D modeling
  • MEL
  • Substance Designer 5
  • VFX
  • maya
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  • reel
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