Just a little update of a character I'm working on in Zbrush/Maya. Her name is Nanachi! Based on the character from the television series Made in Abyss. Still very much a work in progress
Showing posts with label maya. Show all posts
Showing posts with label maya. Show all posts
Wednesday, 5 December 2018
Friday, 6 April 2018
Timestretch album art
My submission to a work art gallery. The theme was "Musical March". Particles simulated in Maya, speaker modeled in Maya and textured with Substance Painter, and the rest was made with Photoshop. The song this is based on is called Timestretch by Bassnectar.
Labels:
3D modeling,
CGI,
design,
digital,
FluidFX,
maya,
Substance,
substance painter,
VFX
Monday, 15 May 2017
Master Sword (old)
This is part of a larger piece, coming soon. Modeled in Maya/Zbrush, textured in Substance Designer
Wednesday, 13 July 2016
Cartoon character progress
That's right, it's time for another quick update! Today we have some more progress on a character I've been working on here and there in my spare time. There's quite a bit of work left to do, but it's coming along pretty nicely.
Click image for full resolution
As you can see, there's still a bit of modeling work to be done. I need to finish modeling the hand, making tweaks to the eyes and face, add eyelashes and eyebrows, etc.
The character is my rendition of Hazel, from Bryan Lee O'alley's graphic novel, Seconds.
Next on the agenda is texturing, followed by rigging/posing, then lighting/rendering.
Tuesday, 28 June 2016
Monday, 23 November 2015
Click image for full size
Hair styling for a character I'm working on. Hair created with Geo Maya Hair 2.6, rendered with Renderman 20
Monday, 14 September 2015
Rigging controls generator script
I wrote a script with MEL in my spare time that allows you to easily create controls for rigs. If something is selected, controls will snap to the object upon creation--otherwise it will simply create the control at the origin. It also features a size slider and an 'align objects tool', useful for snapping existing elements together. The script is super simple, but it was a great learning experience for me. There's a download link below for anyone interested.
You can download the script here.
Sunday, 19 October 2014
Robot (wide shot)
Sunday, 21 September 2014
Robot Comp
Click image for full size
Robot, modeled in Maya, rendered in Keyshot, post in Photoshop
Background created by Nacho3 on deviantART and used with permission
Gallardo (again!)
Click images to view original size
My old Gallardo model. Modeled in Maya, rendered with Keyshot. Post in Photoshop
Saturday, 20 September 2014
Ethereal Blade effect
Made using polygon cards and ramps with animated offset values, this effect is lightweight and usable in realtime environments.
Thursday, 11 September 2014
Tuesday, 9 September 2014
2014 Modeling Reel
Tuesday, 12 August 2014
3DS Model
Click to view full resolution
An old model, but I realized I hadn't posted it here yet. A Nintendo 3DS. Can you tell I'm hype for Smash 4?!
Saturday, 31 May 2014
Thursday, 29 May 2014
Monday, 26 May 2014
Saturday, 22 March 2014
Wednesday, 12 February 2014
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