Showing posts with label maya. Show all posts
Showing posts with label maya. Show all posts

Wednesday, 5 December 2018

Character model WIP






Just a little update of a character I'm working on in Zbrush/Maya. Her name is Nanachi! Based on the character from the television series Made in Abyss. Still very much a work in progress

Friday, 6 April 2018

Timestretch album art

My submission to a work art gallery. The theme was "Musical March". Particles simulated in Maya, speaker modeled in Maya and textured with Substance Painter, and the rest was made with Photoshop. The song this is based on is called Timestretch by Bassnectar.

Monday, 15 May 2017

Master Sword (old)

This is part of a larger piece, coming soon. Modeled in Maya/Zbrush, textured in Substance Designer

Wednesday, 13 July 2016

Cartoon character progress


That's right, it's time for another quick update! Today we have some more progress on a character I've been working on here and there in my spare time. There's quite a bit of work left to do, but it's coming along pretty nicely.

Click image for full resolution

As you can see, there's still a bit of modeling work to be done. I need to finish modeling the hand, making tweaks to the eyes and face, add eyelashes and eyebrows, etc.


The character is my rendition of Hazel, from Bryan Lee O'alley's graphic novel, Seconds.


Next on the agenda is texturing, followed by rigging/posing, then lighting/rendering.

Monday, 23 November 2015

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Hair styling for a character I'm working on. Hair created with Geo Maya Hair 2.6, rendered with Renderman 20

Monday, 14 September 2015

Rigging controls generator script

I wrote a script with MEL in my spare time that allows you to easily create controls for rigs. If something is selected, controls will snap to the object upon creation--otherwise it will simply create the control at the origin. It also features a size slider and an 'align objects tool', useful for snapping existing elements together. The script is super simple, but it was a great learning experience for me. There's a download link below for anyone interested.




You can download the script here.

Sunday, 19 October 2014

Robot (wide shot)

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Another render of Vengeance, this time a wide shot

Sunday, 21 September 2014

Robot Comp

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Robot, modeled in Maya, rendered in Keyshot, post in Photoshop

Background created by Nacho3 on deviantART and used with permission

Gallardo (again!)


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My old Gallardo model. Modeled in Maya, rendered with Keyshot. Post in Photoshop

Saturday, 20 September 2014

Ethereal Blade effect



Made using polygon cards and ramps with animated offset values, this effect is lightweight and usable in realtime environments.

Thursday, 11 September 2014

Cabin Coffee alternate Render

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An alternate view of my environment model, because why not

Tuesday, 12 August 2014

3DS Model


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An old model, but I realized I hadn't posted it here yet. A Nintendo 3DS. Can you tell I'm hype for Smash 4?!