Showing posts with label 3D modeling. Show all posts
Showing posts with label 3D modeling. Show all posts

Wednesday, 5 December 2018

Character model WIP






Just a little update of a character I'm working on in Zbrush/Maya. Her name is Nanachi! Based on the character from the television series Made in Abyss. Still very much a work in progress

Friday, 6 April 2018

Timestretch album art

My submission to a work art gallery. The theme was "Musical March". Particles simulated in Maya, speaker modeled in Maya and textured with Substance Painter, and the rest was made with Photoshop. The song this is based on is called Timestretch by Bassnectar.

Monday, 15 May 2017

Master Sword (old)

This is part of a larger piece, coming soon. Modeled in Maya/Zbrush, textured in Substance Designer

Wednesday, 13 July 2016

Cartoon character progress


That's right, it's time for another quick update! Today we have some more progress on a character I've been working on here and there in my spare time. There's quite a bit of work left to do, but it's coming along pretty nicely.

Click image for full resolution

As you can see, there's still a bit of modeling work to be done. I need to finish modeling the hand, making tweaks to the eyes and face, add eyelashes and eyebrows, etc.


The character is my rendition of Hazel, from Bryan Lee O'alley's graphic novel, Seconds.


Next on the agenda is texturing, followed by rigging/posing, then lighting/rendering.

Friday, 10 July 2015

Gunblade



WIP of a gunblade I designed. Base mesh modeled in Maya, detail in Zbrush. Fully textured render coming soon™.



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Sunday, 19 October 2014

Robot (wide shot)

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Another render of Vengeance, this time a wide shot

Sunday, 21 September 2014

Robot Comp

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Robot, modeled in Maya, rendered in Keyshot, post in Photoshop

Background created by Nacho3 on deviantART and used with permission

Gallardo (again!)


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My old Gallardo model. Modeled in Maya, rendered with Keyshot. Post in Photoshop

Thursday, 11 September 2014

Cabin Coffee alternate Render

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An alternate view of my environment model, because why not

Tuesday, 12 August 2014

3DS Model


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An old model, but I realized I hadn't posted it here yet. A Nintendo 3DS. Can you tell I'm hype for Smash 4?!

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This started out as a quick facial anatomy exercise, but I liked how it was turning out so I decided to take it further and add some detail. I'll continue to add to this until I'm completely satisfied with the end result.

Friday, 18 April 2014

Robot WIP


Finally getting around to texturing/detailing my robot! Still a lot of damage and grunge work to do, but the base paint is mostly done.