The Edge Loop

The work of Justin Shelley, 3D Generalist

Saturday, 22 March 2014


jShelley GeneralistReel Q7 from Justin Shelley on Vimeo.
Posted by Polygonist at 21:18 No comments:
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Labels: 3D modeling, maya, reel, texturing

Wednesday, 12 February 2014

2014 Rigging Reel


Justin Shelley 2014 Rigging Reel from Justin Shelley on Vimeo.
Posted by Polygonist at 17:52 No comments:
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Labels: maya, reel, rigging

Tuesday, 28 January 2014

Gyaraduck [WIP]

~50 minutes in Zbrush +30 minutes polypaint

http://pokemon.alexonsager.net/130/55

Work in progress
Posted by Polygonist at 20:38 No comments:
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Tuesday, 21 January 2014

Old model, new render


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Monday, 9 December 2013

Sculpting some detail into my character model's head


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Saturday, 7 December 2013

Q6 Character model, still needs some finishing touches, but it's almost there


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Thursday, 5 December 2013

A few WIP shots of my environment model




Posted by Polygonist at 11:19 No comments:
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Labels

  • 3D modeling
  • MEL
  • Substance Designer 5
  • VFX
  • maya
  • photoshop
  • reel
  • rigging
  • zbrush

Blog Archive

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      • Character model WIP
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About Me

Polygonist
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