Showing posts with label texturing. Show all posts
Showing posts with label texturing. Show all posts

Wednesday, 5 December 2018

Character model WIP






Just a little update of a character I'm working on in Zbrush/Maya. Her name is Nanachi! Based on the character from the television series Made in Abyss. Still very much a work in progress

Thursday, 9 November 2017

Industrial paned window procedural material


Fully procedural and tweakable material made with Substance Designer. Features both square and diamond shaped panes

Monday, 15 May 2017

Master Sword (old)

This is part of a larger piece, coming soon. Modeled in Maya/Zbrush, textured in Substance Designer

Thursday, 22 December 2016

Simple but amazing rock chip detail in Substance Designer

A neat little trick I picked up from this tutorial by Blackhart Films. It's only two nodes: a slope blur which is driven by a noise pattern (clouds 2 works very well, but anything would work). The slope blur's Samples attribute is set to 32 and the mode is set to Min.

Thursday, 7 January 2016

Added rust and colour variance to steel diamond plating


The amount of rust and denting can both be controlled independently to achieve the desired look
The node network for the material

Overall I'm happy with how it turned out. On to the next material~

Tuesday, 5 January 2016

Steel diamond plate, my first Substance Designer 5 material

I recently purchased Substance Designer 5, and I'm having a lot of fun playing around with it! I made this simple steel diamond plate material just to familiarize myself with the software.

Thursday, 11 September 2014

Cabin Coffee alternate Render

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An alternate view of my environment model, because why not

Tuesday, 12 August 2014

3DS Model


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An old model, but I realized I hadn't posted it here yet. A Nintendo 3DS. Can you tell I'm hype for Smash 4?!

Friday, 18 April 2014

Robot WIP


Finally getting around to texturing/detailing my robot! Still a lot of damage and grunge work to do, but the base paint is mostly done.