Just a little update of a character I'm working on in Zbrush/Maya. Her name is Nanachi! Based on the character from the television series Made in Abyss. Still very much a work in progress
Showing posts with label texturing. Show all posts
Showing posts with label texturing. Show all posts
Wednesday, 5 December 2018
Thursday, 9 November 2017
Industrial paned window procedural material
Fully procedural and tweakable material made with Substance Designer. Features both square and diamond shaped panes
Monday, 15 May 2017
Master Sword (old)
This is part of a larger piece, coming soon. Modeled in Maya/Zbrush, textured in Substance Designer
Thursday, 22 December 2016
Simple but amazing rock chip detail in Substance Designer
A neat little trick I picked up from this tutorial by Blackhart Films.
It's only two nodes: a slope blur which is driven by a noise pattern (clouds 2 works very well, but anything would work). The slope blur's Samples attribute is set to 32 and the mode is set to Min.
Thursday, 7 January 2016
Added rust and colour variance to steel diamond plating
The amount of rust and denting can both be controlled independently to achieve the desired look
The node network for the material
Overall I'm happy with how it turned out. On to the next material~
Tuesday, 5 January 2016
Steel diamond plate, my first Substance Designer 5 material
I recently purchased Substance Designer 5, and I'm having a lot of fun playing around with it! I made this simple steel diamond plate material just to familiarize myself with the software.
Thursday, 11 September 2014
Tuesday, 9 September 2014
2014 Modeling Reel
Tuesday, 12 August 2014
3DS Model
Click to view full resolution
An old model, but I realized I hadn't posted it here yet. A Nintendo 3DS. Can you tell I'm hype for Smash 4?!
Saturday, 31 May 2014
Thursday, 29 May 2014
Friday, 18 April 2014
Robot WIP
Finally getting around to texturing/detailing my robot! Still a lot of damage and grunge work to do, but the base paint is mostly done.
Saturday, 22 March 2014
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