Showing posts with label hair. Show all posts
Showing posts with label hair. Show all posts

Wednesday, 13 July 2016

Cartoon character progress


That's right, it's time for another quick update! Today we have some more progress on a character I've been working on here and there in my spare time. There's quite a bit of work left to do, but it's coming along pretty nicely.

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As you can see, there's still a bit of modeling work to be done. I need to finish modeling the hand, making tweaks to the eyes and face, add eyelashes and eyebrows, etc.


The character is my rendition of Hazel, from Bryan Lee O'alley's graphic novel, Seconds.


Next on the agenda is texturing, followed by rigging/posing, then lighting/rendering.

Monday, 23 November 2015

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Hair styling for a character I'm working on. Hair created with Geo Maya Hair 2.6, rendered with Renderman 20