Showing posts with label CGI. Show all posts
Showing posts with label CGI. Show all posts
Friday, 6 April 2018
Timestretch album art
My submission to a work art gallery. The theme was "Musical March". Particles simulated in Maya, speaker modeled in Maya and textured with Substance Painter, and the rest was made with Photoshop. The song this is based on is called Timestretch by Bassnectar.
Labels:
3D modeling,
CGI,
design,
digital,
FluidFX,
maya,
Substance,
substance painter,
VFX
Thursday, 9 November 2017
Industrial paned window procedural material
Fully procedural and tweakable material made with Substance Designer. Features both square and diamond shaped panes
Thursday, 3 August 2017
Monday, 15 May 2017
Master Sword (old)
This is part of a larger piece, coming soon. Modeled in Maya/Zbrush, textured in Substance Designer
Thursday, 22 December 2016
Simple but amazing rock chip detail in Substance Designer
A neat little trick I picked up from this tutorial by Blackhart Films.
It's only two nodes: a slope blur which is driven by a noise pattern (clouds 2 works very well, but anything would work). The slope blur's Samples attribute is set to 32 and the mode is set to Min.
Wednesday, 13 July 2016
Cartoon character progress
That's right, it's time for another quick update! Today we have some more progress on a character I've been working on here and there in my spare time. There's quite a bit of work left to do, but it's coming along pretty nicely.
Click image for full resolution
As you can see, there's still a bit of modeling work to be done. I need to finish modeling the hand, making tweaks to the eyes and face, add eyelashes and eyebrows, etc.
The character is my rendition of Hazel, from Bryan Lee O'alley's graphic novel, Seconds.
Next on the agenda is texturing, followed by rigging/posing, then lighting/rendering.
Tuesday, 28 June 2016
Thursday, 7 January 2016
Added rust and colour variance to steel diamond plating
The amount of rust and denting can both be controlled independently to achieve the desired look
The node network for the material
Overall I'm happy with how it turned out. On to the next material~
Tuesday, 5 January 2016
Steel diamond plate, my first Substance Designer 5 material
I recently purchased Substance Designer 5, and I'm having a lot of fun playing around with it! I made this simple steel diamond plate material just to familiarize myself with the software.
Monday, 23 November 2015
Click image for full size
Hair styling for a character I'm working on. Hair created with Geo Maya Hair 2.6, rendered with Renderman 20
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