Showing posts with label CGI. Show all posts
Showing posts with label CGI. Show all posts

Friday, 6 April 2018

Timestretch album art

My submission to a work art gallery. The theme was "Musical March". Particles simulated in Maya, speaker modeled in Maya and textured with Substance Painter, and the rest was made with Photoshop. The song this is based on is called Timestretch by Bassnectar.

Thursday, 9 November 2017

Industrial paned window procedural material


Fully procedural and tweakable material made with Substance Designer. Features both square and diamond shaped panes

Monday, 15 May 2017

Master Sword (old)

This is part of a larger piece, coming soon. Modeled in Maya/Zbrush, textured in Substance Designer

Thursday, 22 December 2016

Simple but amazing rock chip detail in Substance Designer

A neat little trick I picked up from this tutorial by Blackhart Films. It's only two nodes: a slope blur which is driven by a noise pattern (clouds 2 works very well, but anything would work). The slope blur's Samples attribute is set to 32 and the mode is set to Min.

Wednesday, 13 July 2016

Cartoon character progress


That's right, it's time for another quick update! Today we have some more progress on a character I've been working on here and there in my spare time. There's quite a bit of work left to do, but it's coming along pretty nicely.

Click image for full resolution

As you can see, there's still a bit of modeling work to be done. I need to finish modeling the hand, making tweaks to the eyes and face, add eyelashes and eyebrows, etc.


The character is my rendition of Hazel, from Bryan Lee O'alley's graphic novel, Seconds.


Next on the agenda is texturing, followed by rigging/posing, then lighting/rendering.

Thursday, 7 January 2016

Added rust and colour variance to steel diamond plating


The amount of rust and denting can both be controlled independently to achieve the desired look
The node network for the material

Overall I'm happy with how it turned out. On to the next material~

Tuesday, 5 January 2016

Steel diamond plate, my first Substance Designer 5 material

I recently purchased Substance Designer 5, and I'm having a lot of fun playing around with it! I made this simple steel diamond plate material just to familiarize myself with the software.

Monday, 23 November 2015

Click image for full size

Hair styling for a character I'm working on. Hair created with Geo Maya Hair 2.6, rendered with Renderman 20