Just a little update of a character I'm working on in Zbrush/Maya. Her name is Nanachi! Based on the character from the television series Made in Abyss. Still very much a work in progress
Wednesday, 5 December 2018
Friday, 6 April 2018
Timestretch album art
My submission to a work art gallery. The theme was "Musical March". Particles simulated in Maya, speaker modeled in Maya and textured with Substance Painter, and the rest was made with Photoshop. The song this is based on is called Timestretch by Bassnectar.
Labels:
3D modeling,
CGI,
design,
digital,
FluidFX,
maya,
Substance,
substance painter,
VFX
Thursday, 9 November 2017
Industrial paned window procedural material
Fully procedural and tweakable material made with Substance Designer. Features both square and diamond shaped panes
Thursday, 3 August 2017
Monday, 15 May 2017
Master Sword (old)
This is part of a larger piece, coming soon. Modeled in Maya/Zbrush, textured in Substance Designer
Wednesday, 15 February 2017
Shantae Fanart
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Click to enlarge |
A drawing of Shantae, based on the art style of the latest game in the series, Half Genie Hero. I did this over the holiday break as a way to test out the Surface pro. I'm really enjoying drawing with it!
Thursday, 22 December 2016
Simple but amazing rock chip detail in Substance Designer
A neat little trick I picked up from this tutorial by Blackhart Films.
It's only two nodes: a slope blur which is driven by a noise pattern (clouds 2 works very well, but anything would work). The slope blur's Samples attribute is set to 32 and the mode is set to Min.

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