Showing posts with label Substance. Show all posts
Showing posts with label Substance. Show all posts
Friday, 6 April 2018
Timestretch album art
My submission to a work art gallery. The theme was "Musical March". Particles simulated in Maya, speaker modeled in Maya and textured with Substance Painter, and the rest was made with Photoshop. The song this is based on is called Timestretch by Bassnectar.
Labels:
3D modeling,
CGI,
design,
digital,
FluidFX,
maya,
Substance,
substance painter,
VFX
Thursday, 9 November 2017
Industrial paned window procedural material
Fully procedural and tweakable material made with Substance Designer. Features both square and diamond shaped panes
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