
Thursday, 22 December 2016
Simple but amazing rock chip detail in Substance Designer
A neat little trick I picked up from this tutorial by Blackhart Films.
It's only two nodes: a slope blur which is driven by a noise pattern (clouds 2 works very well, but anything would work). The slope blur's Samples attribute is set to 32 and the mode is set to Min.

Wednesday, 13 July 2016
Cartoon character progress
That's right, it's time for another quick update! Today we have some more progress on a character I've been working on here and there in my spare time. There's quite a bit of work left to do, but it's coming along pretty nicely.
Click image for full resolution
As you can see, there's still a bit of modeling work to be done. I need to finish modeling the hand, making tweaks to the eyes and face, add eyelashes and eyebrows, etc.
The character is my rendition of Hazel, from Bryan Lee O'alley's graphic novel, Seconds.
Next on the agenda is texturing, followed by rigging/posing, then lighting/rendering.
Tuesday, 28 June 2016
Thursday, 7 January 2016
Added rust and colour variance to steel diamond plating
The amount of rust and denting can both be controlled independently to achieve the desired look
The node network for the material
Overall I'm happy with how it turned out. On to the next material~
Tuesday, 5 January 2016
Steel diamond plate, my first Substance Designer 5 material
I recently purchased Substance Designer 5, and I'm having a lot of fun playing around with it! I made this simple steel diamond plate material just to familiarize myself with the software.
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