Thursday, 22 December 2016

Simple but amazing rock chip detail in Substance Designer

A neat little trick I picked up from this tutorial by Blackhart Films. It's only two nodes: a slope blur which is driven by a noise pattern (clouds 2 works very well, but anything would work). The slope blur's Samples attribute is set to 32 and the mode is set to Min.

Wednesday, 13 July 2016

Cartoon character progress


That's right, it's time for another quick update! Today we have some more progress on a character I've been working on here and there in my spare time. There's quite a bit of work left to do, but it's coming along pretty nicely.

Click image for full resolution

As you can see, there's still a bit of modeling work to be done. I need to finish modeling the hand, making tweaks to the eyes and face, add eyelashes and eyebrows, etc.


The character is my rendition of Hazel, from Bryan Lee O'alley's graphic novel, Seconds.


Next on the agenda is texturing, followed by rigging/posing, then lighting/rendering.

Thursday, 7 January 2016

Added rust and colour variance to steel diamond plating


The amount of rust and denting can both be controlled independently to achieve the desired look
The node network for the material

Overall I'm happy with how it turned out. On to the next material~

Tuesday, 5 January 2016

Steel diamond plate, my first Substance Designer 5 material

I recently purchased Substance Designer 5, and I'm having a lot of fun playing around with it! I made this simple steel diamond plate material just to familiarize myself with the software.

Monday, 23 November 2015

Click image for full size

Hair styling for a character I'm working on. Hair created with Geo Maya Hair 2.6, rendered with Renderman 20

Monday, 14 September 2015

Rigging controls generator script

I wrote a script with MEL in my spare time that allows you to easily create controls for rigs. If something is selected, controls will snap to the object upon creation--otherwise it will simply create the control at the origin. It also features a size slider and an 'align objects tool', useful for snapping existing elements together. The script is super simple, but it was a great learning experience for me. There's a download link below for anyone interested.




You can download the script here.