Monday, 15 May 2017

Master Sword (old)

This is part of a larger piece, coming soon. Modeled in Maya/Zbrush, textured in Substance Designer

Wednesday, 15 February 2017

Shantae Fanart

Click to enlarge

A drawing of Shantae, based on the art style of the latest game in the series, Half Genie Hero. I did this over the holiday break as a way to test out the Surface pro. I'm really enjoying drawing with it!

Thursday, 22 December 2016

Simple but amazing rock chip detail in Substance Designer

A neat little trick I picked up from this tutorial by Blackhart Films. It's only two nodes: a slope blur which is driven by a noise pattern (clouds 2 works very well, but anything would work). The slope blur's Samples attribute is set to 32 and the mode is set to Min.

Wednesday, 13 July 2016

Cartoon character progress


That's right, it's time for another quick update! Today we have some more progress on a character I've been working on here and there in my spare time. There's quite a bit of work left to do, but it's coming along pretty nicely.

Click image for full resolution

As you can see, there's still a bit of modeling work to be done. I need to finish modeling the hand, making tweaks to the eyes and face, add eyelashes and eyebrows, etc.


The character is my rendition of Hazel, from Bryan Lee O'alley's graphic novel, Seconds.


Next on the agenda is texturing, followed by rigging/posing, then lighting/rendering.

Thursday, 7 January 2016

Added rust and colour variance to steel diamond plating


The amount of rust and denting can both be controlled independently to achieve the desired look
The node network for the material

Overall I'm happy with how it turned out. On to the next material~