Friday, 6 April 2018

Timestretch album art

My submission to a work art gallery. The theme was "Musical March". Particles simulated in Maya, speaker modeled in Maya and textured with Substance Painter, and the rest was made with Photoshop. The song this is based on is called Timestretch by Bassnectar.

Thursday, 9 November 2017

Industrial paned window procedural material


Fully procedural and tweakable material made with Substance Designer. Features both square and diamond shaped panes

Monday, 15 May 2017

Master Sword (old)

This is part of a larger piece, coming soon. Modeled in Maya/Zbrush, textured in Substance Designer

Wednesday, 15 February 2017

Shantae Fanart

Click to enlarge

A drawing of Shantae, based on the art style of the latest game in the series, Half Genie Hero. I did this over the holiday break as a way to test out the Surface pro. I'm really enjoying drawing with it!

Thursday, 22 December 2016

Simple but amazing rock chip detail in Substance Designer

A neat little trick I picked up from this tutorial by Blackhart Films. It's only two nodes: a slope blur which is driven by a noise pattern (clouds 2 works very well, but anything would work). The slope blur's Samples attribute is set to 32 and the mode is set to Min.

Wednesday, 13 July 2016

Cartoon character progress


That's right, it's time for another quick update! Today we have some more progress on a character I've been working on here and there in my spare time. There's quite a bit of work left to do, but it's coming along pretty nicely.

Click image for full resolution

As you can see, there's still a bit of modeling work to be done. I need to finish modeling the hand, making tweaks to the eyes and face, add eyelashes and eyebrows, etc.


The character is my rendition of Hazel, from Bryan Lee O'alley's graphic novel, Seconds.


Next on the agenda is texturing, followed by rigging/posing, then lighting/rendering.